Character Sheet:

Biography
Orros was once an elder of the Verdant Spiral, a druidic tribe that thrived in the heart of the Evershade Forest. His role was one of guidance and protection, and he was respected for his wisdom and connection to nature. However, his wisdom failed him in the tribe’s darkest hour. When rumors of the Dominion of Zur’s aggression reached the forest, Orros dismissed the warnings as fearmongering, convinced that their sacred woods were protected by their druidic magic.
When the Dominion attacked, they did so with brutal efficiency, burning the Evershade Forest to ash and slaughtering the tribe. Orros survived, but the weight of his failure as a leader crushed his spirit. Seeking redemption and driven by a fiery need for vengeance, he joined the Imperial Army in the fight agaist the Dominion. But after the armistice was signed, Orros found himself stationed in a distant garrison, far from the vengeance he craved.
Known for: in a battle against a raiding party of Dominion forces, Orros transformed into a massive bear and held the line against overwhelming odds, giving his comrades the chance to regroup. His ferocity and tactical brilliance saved dozens of lives, earning him a reputation as both a fearsome warrior and a stalwart protector among the soldiers. They now speak of "Orros the Ironclad," a gnome whose grief has become a weapon in the fight for justice.
Personality Traits
- Fatherly Nature: When others earn his trust, he becomes deeply protective, offering guidance and care, particularly to those he sees as vulnerable or lost.
- Inner Turmoil: He harbors a deep shame over his failure to act, and this guilt fuels both his rage and his relentless pursuit of atonement. Despite his burning anger and thirst for vengeance, Orros remains a healer and protector at heart. This dichotomy often leads him to act as both a savior and an avenger, torn between nurturing life and unleashing destruction.
Appearance
Ideals
- Nature's Wrath: "The forces of nature are neither kind nor cruel—they are balance itself, and I must restore that balance".
Bonds
- Imperial Army Comrades: Though he is reluctant to form new bonds, he has come to care for a few of his fellow soldiers, seeing them as an unlikely new family.
Flaws
- Paralyzing Guilt: His failure to protect his tribe can sometimes overwhelm him, leaving him indecisive or overly cautious in critical moments.
Ability Scores

Skills
- +2
- +4
- 0
- -1
- -1
- 0
- +4
- -1
- 0
- +7
- 0
- +4
- -1
- -1
- +3
- +2
- +2
- +7
Features
- Druidic
- Primal Order
- Primal Order: Warden
- Spellcasting
- Wild Companion
- Wild Shape
- Circle of the Moon Spells
- Circle Forms
- War Caster
- Wild Resurgence
- Healer
- Darkvision
- Gnomish Cunning
- Gnomish Lineage (Forest Gnome)