Character Sheet:

Orros Enimorn
Character Portrait

Biography

Orros was once an elder of the Verdant Spiral, a druidic tribe that thrived in the heart of the Evershade Forest. His role was one of guidance and protection, and he was respected for his wisdom and connection to nature. However, his wisdom failed him in the tribe’s darkest hour. When rumors of the Dominion of Zur’s aggression reached the forest, Orros dismissed the warnings as fearmongering, convinced that their sacred woods were protected by their druidic magic.

When the Dominion attacked, they did so with brutal efficiency, burning the Evershade Forest to ash and slaughtering the tribe. Orros survived, but the weight of his failure as a leader crushed his spirit. Seeking redemption and driven by a fiery need for vengeance, he joined the Imperial Army in the fight agaist the Dominion. But after the armistice was signed, Orros found himself stationed in a distant garrison, far from the vengeance he craved.

Known for: in a battle against a raiding party of Dominion forces, Orros transformed into a massive bear and held the line against overwhelming odds, giving his comrades the chance to regroup. His ferocity and tactical brilliance saved dozens of lives, earning him a reputation as both a fearsome warrior and a stalwart protector among the soldiers. They now speak of "Orros the Ironclad," a gnome whose grief has become a weapon in the fight for justice.

Personality Traits

- Temperament: Orros is a storm of conflicting emotions, a blend of nurturing wisdom and smoldering rage. While he can be calm and reflective, his anger sometimes overtakes him, particularly when confronted with injustice or memories of his tribe's destruction.

- Fatherly Nature: When others earn his trust, he becomes deeply protective, offering guidance and care, particularly to those he sees as vulnerable or lost.

- Inner Turmoil: He harbors a deep shame over his failure to act, and this guilt fuels both his rage and his relentless pursuit of atonement. Despite his burning anger and thirst for vengeance, Orros remains a healer and protector at heart. This dichotomy often leads him to act as both a savior and an avenger, torn between nurturing life and unleashing destruction.

Appearance

Orros is a short, wiry gnome with a trimmed gray beard. His bald head gleams like polished stone, contrasting with his rugged, weathered skin, etched with the lines of years spent communing with nature. His emerald-green eyes glint with a mix of sorrow and determination, and his small frame is adorned with a cloak of leaves and animal pelts, worn and singed from countless battles.

Ideals

- Redemption: "I must make amends for the failures of my past, no matter the cost".

- Nature's Wrath: "The forces of nature are neither kind nor cruel—they are balance itself, and I must restore that balance".

Bonds

- Lost Tribe: Orros carries a small talisman of twisted wood and ash, a reminder of the Verdant Spiral and a symbol of his pledge to avenge them.

- Imperial Army Comrades: Though he is reluctant to form new bonds, he has come to care for a few of his fellow soldiers, seeing them as an unlikely new family.

Flaws

- Uncontrolled Anger: Orros often struggles to contain his fury, sometimes lashing when provoked.

- Paralyzing Guilt: His failure to protect his tribe can sometimes overwhelm him, leaving him indecisive or overly cautious in critical moments.

Ability Scores

STR: 8 (-1)
DEX: 14 (+2)
CON: 16 (+3)
INT: 10 (0)
WIS: 18 (+4)
CHA: 8 (-1)
Max HP: 43
AC: 15
Initiative: +2
Speed: 30 ft
Proficiency: +3

Skills

Features