The Elder Codex
Mechanics
Precedents are secret pieces of obscure law, which are collected and weaponized by Lawyers to manipulate the terms of a contract to their benefit. Precedents are meant to be collected, like spells of a wizard. Precedents are always conditional statements. To use a Precedent, the Lawyer usually needs to ensure that all the conditions of a precedent are met, or at least interpreted to be met “as written” . This makes space for sneaky role-play, side-quests for the party, lots of creativity and lawyerly arguments.
An example of a precedent:
During the Witnessing, or Signing of the Contract, if any part of the agreement is reflected in a polished surface, the price of the agreement is doubled, unless each reflection is specifically excluded.
So a Lawyer who knows this Precedent may act sneaky and introduce reflective surfaces during the signing of the contract, or their counterpart may go to great lengths to exclude every possible reflection. Another Lawyer may later use this as a loophole to argue that the contract was reflected in the eyes of the signatories…
New Precedents are learned by successfully arguing law (i.e., defending a contract, finding a way to break one). New precedents are constructed in collaboration with the Player and some rolling of the dice.
Lore
In the Ethereal Plane, the act of Agreement between entities is never casual. To speak a pact aloud is to invite the Plane itself to serve as arbiter, shaping reality to ensure that the agreement terms are fulfilled. Yet the Ethereal is fluid, and interpretation is everything. With careful argument, the Plane can be persuaded toward one meaning over another. This uncertainty gave rise to the practice of capturing agreements in meticulous contracts, attempts to anchor shifting promises before the Plane sets them into law.
Some agreements, especially the strange, paradoxical, or hotly contested ones, leave echoes in the fabric of the Plane. These echoes calcify into Precedents: remembered rulings of reality itself. Once established, a Precedent transcends any single contract, becoming a law of the Plane. Such laws are rarely sensible. They are bizarre, counterintuitive, riddled with superstition, exceptions, and contradictions. For this reason, Precedents are the most powerful tools of the Ethereal Lawyers who frame contracts and argue their cases before the Plane when conflicts (or Arguments) arise.
Precedents are never public knowledge. They are jealously guarded secrets, held as the private arsenal of each lawyer. To invoke a Precedent, the lawyer does not disclose it to their opponent; they whisper it to the Plane itself, through hidden writing, coded utterance, or ritual gesture. Thus, each lawyer assembles their own personal toolkit of laws, some used to bind contracts tighter, others to unravel them entirely. Precedents are not invented, but discovered, much as mortals uncover natural laws. Where scientists experiment, lawyers debate: each Argument is a probe into the unknown, and each ruling a revelation.
Among the many traditions of Ethereal law, the most ancient and revered is that of the Elder Tree. Its lawyers specialize in the thorny exchanges between Mortals and Ethereals. At the start of their career, each novice lawyer is entrusted with a great enchanted tome: the Elder Codex. At first, its pages are blank, but powerful magic forbids anything to be inscribed except true Precedents. When a lawyer stumbles upon a genuine discovery, the words settle into the Codex as though written by the Plane itself. Until then, the book is filled with false starts and half-formed clauses, work-in-progress rulings, broken phrases, and tantalizing gaps. To expand one’s Codex is both the lifelong pursuit and the measure of an Elder Tree lawyer’s worth.
Phases of a Contract
Every Ethereal contract follows a lifecycle of adjudication, unfolding through distinct phases. Each stage carries its own risks, opportunities, and avenues for interpretation.
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Writing & Binding – Each party drafts its clauses in a manner of its choosing, inscribing them upon materials suited to its essence (vellum, shadow, bone, song). The writings are then bound together into a single instrument. At this stage, the contents remain concealed from the opposing side, ensuring that each party commits without knowledge of the other’s terms.
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Reading – The unified contract is recited aloud to the Plane. This act constitutes publication to the arbiter. Any inconsistencies, contradictions, or paradoxes must be raised and resolved immediately, for once the Plane accepts the recital, objections are deemed waived.
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Witnessing – Contracts ordinarily require attestation by a third party. These Witnesses, empowered by custom and superstition, may append addenda or interlineations at the moment of Reading. Their interventions are binding, regardless of the will of the signatories, and often become fertile ground for later disputes.
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Signing – Formal execution of the contract occurs through ritual: blood pricked, breath shared, names etched. This stage converts promises into obligations, sealing the pact with metaphysical force.
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Effect – The contract is said to be “in force.” Its terms are monitored by the Plane itself, which ensures compliance. The Effect persists until the pact reaches Term or is compelled into Termination.
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Breach – A contract enters Breach when one side accuses the other of breaking the Terms. The accused often suffers an immediate consequence or curse while the matter is contested. Through Argument, the contract may be restored, dissolved early, or transformed into something new.
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Term – A contract that reaches its natural conclusion is said to have come to Term. Its obligations are discharged, and enforcement ceases.
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Termination – Alternatively, a contract may be voided prematurely. This may occur through invocation of a loophole, demonstration of inherent inconsistency, or successful Argument persuading the Plane to annul its Effect.
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Reconciliation – After closure, residual prices may be exacted. These can take the form of forfeitures, offerings, or symbolic acts of balance, settling all lingering debts between the parties.
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Post-Term – Beyond enforcement, the contract enters the realm of memory. Yet even expired agreements may leave precedential traces upon the Plane, echoing as new laws or superstitions.
Creating Precedents
Precedents are not all equal. The more powerful ones (high tier) tend to have less conditions and stronger effects, but are harder to discover. Importantly, they can be invoked in later stages of the contract, including after signing. The lower tier Precedents are usually full of conditions and exceptions and have weaker effects. The can usually be invoked in contract phases before signing.
Here are typical structures that Precedents follow based on the tier:
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Tier 4: During (any set of phases), If (Condition), then (Effect).
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Tier 3: During (a set of 3-4 phases), If (Condition), unless (Condition), then (Effect).
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Tier 2: During (a set of 2 contiguous phases), If (Condition), provided that (Condition), unless (Condition), then (Effect).
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Tier 1: During (one specific phase before signing), If (Condition), provided that (Condition), unless (Condition), with the specific exceptions (Condition), then (Effect).
Precedent Examples
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Tier 4 (simple, absolute): During any phase, if one of the parties crosses their fingers, then the obligations invert.
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Tier 3 (one exception): During Reading, Witnessing, or Signing of the Contract, if any part of the agreement is reflected in a polished surface, the price of the agreement is doubled, unless each reflection is specifically excluded.
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Tier 2 (two conditions + one exception): During Reading or Witnessing, if more than seven eyes observe, provided that a V-sign gesture is made, unless the contract is inscribed in glass, then the obligations extend to three generations.
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Tier 1 (messy, full of clauses):
During Writing, if a pact is written in spiral form, provided that one party breathes another’s breath, unless a Witness’s name starts with a letter W, with the specific exception of contracts sealed in honey, then the true price of the contract is whatever was left unspoken at the table.
Procedure for Building a Precedent
- List 1d6 Effects starting from 1d100 roll. The player choses 1.
- Roll 1d6. This is how many vetoes the player gets on the conditions.
- Roll a 1d100 to fill in each Condition slot in the Precedent template, depending on the tier. The player may decide to veto a condition before moving to the next one, up to the number of vetoes.
- Roll 1d100 to get at least 1 Flavor word to incorporate into the Precedent.
- Lastly, adjust the Precedent to make it connected/relevant to the case that generated it.
Example Effects
- The nearest living being becomes bound instead
- The pact becomes binding even without signature
- A punishment for breach may extend N generations
- The pact is valid only in one plane (Matereal or Ethereal, not both)
- A memory of one signer is erased
- The pact is binding only while a flame burns nearby
- The pact is binding only on the youngest/oldest signer
- The pact becomes binding only if forgotten by all but one party
- Fulfillment of the pact must occur in the opposite plane (Matereal vs. Ethereal)
- The penalty for breach is shared by both parties equally, regardless of guilt
- Any wealth exchanged becomes cursed, bringing loss equal to gain
- The pact binds not only signers but their shadows
Example Conditions
- If one party inhales the same breath exhaled by the other
- If the first time a name/title is spoken
- If a contract is written on (material: skin, bark, silver, shadows, bone, etc.)
- If a specific movement/gesture is made
- If writing is made into a (geometric shape: circle, spiral, knot, triangle, labyrinth)
- If a contract is signed at a specific time (midnight, equinox, first crow of a rooster)
- If silence is broken N times
- If words are spoken in N languages
- If the digits of a number add up to (prime number, seven, thirteen)
- If a party forgets their own name
- If a term is mispronounced
- If witnessed by (creature: owl, dog, unborn child, drowned spirit, mirror-self)
- If observed by more than N eyes
- If a clause is reflected in a polished surface
- If a clause is repeated back by another voice
- If a word left hanging
- If a contract is burned, eaten, or buried in (substance: ash, salt, honey, grave dirt)
- If a party speaks while facing their own shadow
- If a pact is written in reversed letters
- If one signer swallows a coin, seed, or stone during reading
- If the pact is placed beneath a threshold stone or doorstep
- If the contract is spoken while holding one’s breath
- If an animal crosses the space between signers
- If the number of words in the contract is odd/even/prime
Example Flavor Words
- solstice dawn
- smoke
- to touch foreheads
- to cross fingers
- high noon
- broken square
- to stand on one foot
- to bow
- buzzing fly
- ancestor
- gold leaf
- salt
- ink of ash
- ash
