Game Preparation Guide
Table of Contents
- General Guide
- Systems:

General Guide
Foundry VTT
- Use this link to access Foundry VTT (please bookmark):
- The password will be provided to you when you are ready to import your character.
- Some players may experience issues accessing Foundry (usually due to ad-blockers or old browser versions). Please try to log-in to Foundry prior to the first session to avoid delays.
- The Foundry Server may be offline between games.
- To learn more about using Foundry, please watch this great tutorial.
General Table Rules
The following table rules apply to all game systems.
- If a PvP action occurs, the receiving Player decides how the action is resolved: the action does not happen, the action succeeds or fails, or the result is decided by dice.
- All members of the Party should always be working towards a common goal. Party betrayal plots, evil characters, or characters willingly working against the interests of the party must be okayed with the rest of the group.
- Characters must be provided to the GM at least 24 hours before the first session. Please provide me with an image to be used as your character’s token as early as possible.

DND 5e
- All games will now use the 2024 ruleset.
- The game rules are available for free on DND Beyond or in the System Reference Document.
- Please let me know how you intend to create your character:
- You can build a character in DND Beyond, and I will import it into Foundry. Please make sure that Character Privacy is set to Public, and please provide me with the link at least 24 hours before the first game.
- You can create the character directly in Foundry, which would be very similar to doing it on a paper character sheet.
Table Rules
- You can postpone your entire turn to a specific order in the initiative that you must specify in advance. Alternatively, you can prepare one action that can be activated at any point of a turn.
- Critical hits double the number of rolled dice. There are no critical fumbles.
- To avoid repetitive trap checks, once you have encountered a trap, you will not encounter another one for at least 1 hour of play time.
PC creation guidelines
These are general guidelines, some of these rules may be overridden for specific games.
- Any official 5e WOTC source material is allowed. Please check with me before adding any Homebrew or Unearthed Arcana content.
- The Point Buy or Standard Array methods are preferred for generating ability scores. If you want to roll for stats, please do so in Foundry using the “4d6 drop 1 lowest” method.
- When creating a new character at a starting level above 1, please use the average HP die value to calculate the total hit points. When leveling a character during play, the general rule is to roll for HP.
- The encumbrance rules are usually not followed (because I’m lazy), unless really unreasonable things start to happen.
- I strongly suggest that you spend some time thinking about the character’s background story. At the very least, you are expected to provide your character’s Ideals, Bonds and Flaws.

Daggerheart
-
The game rules are available for free in the System Reference Document.
-
Foundry VTT currently does not have a Daggerheart system. While Foundry may be used for maps, Players can use any other tools for character sheets and rolling, including physical dice and sheets. Official digital Character Sheets are available on Demiplane, but require the purchase of the Core Set on the platform. Fillable PDF Character Sheets are available here. Other downloadable tools are available on the official website. For new players, I highly suggest downloading these quick guides.
Table Rules
- The “Massive Damage” optional rule will apply when Players perform a Tag Team Roll. This rule will not be used against the Players.
Druid Beastform Nerfs
The Druid Beastforms are quite broken at the moment, to the point where they can overshadow other classes. The following nerfs will apply:
- Transforming to a Beastform requires a Player to spend a number of Stress points equal to the Tier of the Beastform. If using the ‘Evolution’ feature to transform, spend an additional Hope for every tier above one.
- Tier 3 and Tier 4 Beastforms are not available to Druid Multiclass builds. They are only allowed to druid’s who take their subclass specialization and mastery.
- The “gain advantage on attack” feature does not give a permanent advantage on attacks, but will work more like an experience that is thematically relevant to the Beastform.